Paraphrasing Nathan Shedroff, she states that furniture is not the problem. Instead, she says, “design itself is the problem because it is being used to solve the wrong ones — despite its best intentions.”
“The Journal had asked a handful of design firms “to envision a space that could inspire ideas and increase productivity.” I’m not going to argue that good architecture won’t make for more pleasant working environments that can lead to greater employee satisfaction — the workplace is still relevant no matter how many people work remotely (currently over 50 million, at least part of the time). But it’s also true that creativity can come from anywhere, and probably least of all from inside a cubicle, no matter how sunny and technologically mind-blowing it is.
So, apart from furniture and skylights, how might designers (and the companies who hire them) think about work differently?”
In her article, Arieff provides a few examples of “some truly inventive things happening in the world of work”.
Read also part 2 of this article.