The issue is all about “colliding worlds” with “interactions disciplines” becoming “more appropriately integrated into other creative disciplines (e.g. architecture and music), into business, and into the new business models that will shape the 21st and 22nd centuries,” as described by the editors Richard Anderson and Jon Kolko in their editorial.
It also features contributions by Allison Arieff (Sunset), Eli Blevis (Indiana University at Bloomington), Shunying Blevis (Indiana University at Bloomington), Benjamin H. Bratton, Valerie Casey (IDEO), Elizabeth Churchill (Yahoo! Research), Dave Cronin (Cooper), Allison Druin (Human-Computer Interaction Lab), Hugh Dubberly, Shelley Evenson (Carnegie Mellon University), Jonathan Grudin (Microsoft Adaptive Systems and Interaction group), Zhiwei Guo (Adobe Systems Inc.), John Hopson (Microsoft’s Games User Research group), Steve Howard (University of Melbourne), Tuck Leong (University of Melbourne), Zhengjie Liu Dalian Marine University), Bob Moore, Donald Norman, Steve Portigal, Scott Palmer (University of Leeds), Sita Popat (University of Leeds), Kai Qian, Laura Seargeant Richardson (M3 Design Inc.), Richard Seymour (Seymourpowell), Frank Vetere (University of Melbourne), Huiling Wei, and Ning Zhang (Dalian Marine University)
Interactions Magazine is the bimonthly publication of the ACM [Association of Computing Machinery] and is distributed to all members of SIGCHI [Special Interest Group on Computer-Human Interaction].
It recently underwent a complete makeover the inspiring and volunteer (!) leadership of Richard Anderson and Jon Kolko who turned it into a publication full of timely articles, stories and content related to the interactions between experiences, people, and technology — the must have magazine for the user experience community!