2 April 2008

Microsoft Research and the future of human computer interaction

Be the first to share

Being Human
“By 2020 the terms ‘interface’ and ‘user’ will be obsolete as computers merge ever closer with humans,” is the first sentence of a short article on the BBC News site.

According to the BBC, “it is one of the predictions in a Microsoft-backed report drawn from the discussions of 45 academics from the fields of computing, science, sociology and psychology.”

It predicts fundamental changes in the field of so-called Human-Computer Interaction (HCI). By 2020 humans will increasingly interrogate machines, the report said. In turn computers will be able to anticipate what we want from them, which will require new rules about our relationship with machines.” […]

Our “digital footprint” – the sharing of more and more aspects of our lives through digital photography, podcasting , blogging and video – is set to get bigger and this will raise key questions about how much information we should store about ourselves.

The ever-present network will channel mass market information directly to us while disseminating our own intimate information.

The report dubs this the era of so-called hyper-connectivity and predicts it will mean a growth in “techno-dependency”.

This ever more intimate relationship between humans and computers will be a double-edged sword, it suggests.

The report compares the widespread introduction of the calculator – widely blamed for a fall in the standard of mental arithmetic – with what may happen as computers become more intelligent and take on new responsibilities.
“Without proper consideration and control it is possible that we – both individually and collectively – may no longer be in control of ourselves or the world around us,” the report warns.

Read full story
(The video is not too impressive though, as all examples are technology-driven rather than people-driven).

The report the BBC refers to are the proceedings of HCI 2020, a forum organised by Microsoft Research, that brought together leading lights in computing, design, philosophy of science, sociology, anthropology and psychology to debate, contribute to, and help formulate the agenda for Human Computer Interaction (HCI) in the next decade and beyond. It can be downloaded here (pdf, 3 mb, 100 pages).

Moving into the 21st century, there are murmurings in the research and design communities signalling the need for a change: a change that puts more emphasis on placing users –people—front and centre in that agenda; a change that is less about pervasive, “smart” computing and more about technology that enables and recognizes human values.

This new agenda raises all kinds of key questions: What is the role of technology in the 21st century, or what would we like it to be? How as researchers, designers and practitioners should we orient to this role? What are the key questions for Human-Computer Interaction as we move forward? What are the new paradigms and research agendas that emerge as a result? What are the human values we are designing for, and what does this mean for the evaluation of technology?

Speakers at this invitation-only event that took place in Seville, Spain, were Barry Brown (Glasgow University), Matthew Chalmers (University of Glasgow), Thomas Erickson (IBM, T.J Watson Research Centre), David Frohlich (Digital World Research Centre), Bill Gaver (Goldsmiths College), Adam Greenfield (New York University, Interactive Telecommunication Program), Lars Erik Holmquist (Swedish Institute of Computer Science), Kristina Höök (Stockholm University), Steve Howard (Melbourne University), Scott Jenson (Google), Matt Jones (Swansea University), Sergi Jorda (University of Barcelona), Rui José (University of Minho), Joseph Kaye (Cornell University), Wendy Kellogg (IBM, T.J Watson Research Centre), Boriana Koleva (University of Nottingham), Steven Kyffin (Philips), Paul Luff (Kings College), Gary Marsden (University of Cape Town), Tom Moher (University of Illinois), Kenton O’Hara (HP Labs), Jun Rekimoto (Sony, Interaction Lab), Tom Rodden (University of Nottingham), Yvonne Rogers (Open University), Mark Rouncefield (Lancaster University), Wes Sharrock (University of Manchester), John Thomas (IBM, T.J Watson Research Centre), Michael Twidale (University of Illinois), Alessandro Valli (iO), Geoff Walsham (Judge Business School, University of Cambridge), Steve Whittaker (Sheffield University), Adrian Woolard (BBC Future Media & Technology), Peter Wright (Sheffield Hallam University), and Oren Zuckerman (MIT), as well as Christopher Bishop, A.J. Brush, Jonathan Grudin, Richard Harper, Andrew Herbert, Shahram Izadi, Abigail Sellen, Alex Taylor, Jian Wang, and Ken Wood of Microsoft Research.

On the website of Microsoft Research Cambridge you can read a really good interview with Richard Harper, the conference organiser. Here are a few quotes:

About the conference: “We were surprised how both excited and apprehensive participants were about the prospects of designing for human values. That’s good and bad news. It means the burden of doing things well and properly is greater than it used to be. But part of the problem we have in designing for values is that we need to make our preferences and values clearer, and in some cases, differences between values are not clear-cut and can’t necessarily be objectively ascertained. Sometimes, there are profound differences in peoples’ values, and both sides have good reasons for those differences. As we move forward in HCI research, accounting for differences of opinion and differences of desire requires bigger shoulders for the researchers to lift the arguments—and the design possibilities—all the way to solutions.”

About developing technology: “For many years, technology has been developed, and then society shapes it and polishes it. Now, society’s hopes and goals and people need to be involved in the process of developing technology from the outset, because it makes a big difference to what the technologies end up becoming. There’s no longer a line between technology and invention and development and society, no longer a line between what the technology might do and what the user can do. What human endeavor might be and what social endeavor might be must be considered from the very bottom of the firmware in devices and in the infrastructures that link different devices right through to the GUI on the outside.”

(also via Adam Greenfield)

Be the first to share
25 May 2016
[Book] Quantified: Biosensing Technologies in Everyday Life
Quantified: Biosensing Technologies in Everyday Life Edited by Dawn Nafus MIT Press, April 2016 280 pp. Today anyone can purchase technology that can track, quantify, and measure the body and its environment. Wearable or portable sensors detect heart rates, …
25 May 2016
[Book] The Fourth Revolution: How the Infosphere is Reshaping Human Reality
The Fourth Revolution: How the Infosphere is Reshaping Human Reality by Luciano Floridi Oxford University Press, 272 pages Reprint edition (May 17, 2016) Who are we, and how do we relate to each other? Luciano Floridi, one of the …
23 May 2016
Experientia white paper: “Conducting clinical trials is about working with patients”
Patient-centricity is one of the defining issues facing clinical trials in the pharma industry. The past few years have seen a growing awareness by pharmaceutical companies of the importance of patient-centricity - but they have …
19 May 2016
The empty brain
Your brain does not process information, retrieve knowledge or store memories. In short: your brain is not a computer, writes acclaimed psychologist Robert Epstein in a long essay on Aeon. "We don’t store words or the …
19 May 2016
Transition design as postindustrial interaction design
The School of Design at Carnegie Mellon University has started talking about 'Transition Design.' In his long reflection about this new kind of design practice, Cameron Tonkinwise, CMU's Director of Design and Doctoral Studies, writes: Transition refers …
8 May 2016
New book series: Connected Youth and Digital Futures
Building on research supported by the MacArthur Foundation’s Digital Media and Learning initiative, New York University Press launches Connected Youth and Digital Futures, a new series that explores young people’s day-to-day lives and futures. This series …
1 May 2016
Report: User Experience and Usability in Complex Systems
User Experience and Usability in Complex Systems Final Report 1/2015 FIMECC (Finnish Metals and Engineering Competence Cluster) November 2015, 225 pages Five years ago, some of Finland’s metals and engineering industry companies were looking for new ways to tackle …
30 April 2016
The Internet of Things needs design, not just technology
Scott A. Nelson and Paul Metaxatos write that, as B2C companies rush to exploit new IoT applications, pushing technology to potential end users no longer works. Increasingly, the pull of user experience will drive market …

We are an international experience design consultancy helping companies and organisations to innovate their products, services and processes by putting people and their experiences first.

23 May 2016
Experientia white paper: “Conducting clinical trials is about working with patients”

Patient-centricity is one of the defining issues facing clinical trials in the pharma industry. The past few years have seen a growing awareness by pharmaceutical companies of the importance of patient-centricity – but they have also illustrated that not everyone is clear on just what patient-centricity is, or how to achieve it. After using UX […]

12 April 2016
The latest on innovation in Energy Efficient Buildings: annual round-up of EU Commission projects

Every year, the Energy-efficient Buildings (EeB) Public Private Partnership (PPP) publishes the EeB PPP project review – a round-up of energy-efficiency projects that have been co-funded by two European Commission schemes. This year, the print and digital booklet design was done by Experientia, in particular by our talented visual and interaction designer Dohun Jang. Experientia […]

8 March 2016
Behavioral modeling – Shaping cultural change and behavioral evolution

One of the things we do here at Experientia that really sets us apart from other UX agencies is behavioral modeling. Our cognitive and behavioral models go beyond the standard customer journeys and personas (both useful tools, and often preliminary steps to behavioral modeling) to create frameworks that can be used to make people more […]

1 March 2016
Singapore’s main newspaper on Experientia’s design with the elderly

Arti Mulchand reports in the Straits Times, Singapore’s main newspaper, on Experientia’s “Design for Ageing Gracefully” project: Putting faces to end-users early in the design process is changing the way designers and organisations are approaching products aimed at Singapore’s growing elderly demographic. Experientia’s ethnographic study, which was commissioned by DesignSingapore Council in a collaboration with […]

18 January 2016
Experientia website completely reshaped

Experientia is pleased to announce that we’ve started 2016 with a brand new website. Experientia’s now officially 10 years old, and we decided that the best way to celebrate is by building a new website that showcases our growth – with new projects, new people in the staff, and two new locations in Lausanne and […]

1 January 2016
For when things get personal…
See all articles