Ethnographic research highlights educational value of MMO games
At the first keynote of Toronto’s Future Play 2007 conference for game educators and developers, Dr. Constance Steinkuehler, assistant professor in the Educational Communication & Technology program for the University of Wisconsin-Madison, argued that MMOs and online worlds are good “push technologies” for education, rather than threats to it.
Her presentation (audio file) was titled “Massively Multiplayer Online Games as an Educational Ethnology: An Outline for Research,” a deceptively straightforward talk about Steinkuehler’s [ethnographic] research findings on what constitutes gameplay in MMOs and virtual worlds, and how that research might be applied to education programs.
[…] John Rice: […]