Teens, video games and civics
This US survey by Pew Internet with the support of the MacArthur Foundation finds that teens’ gaming experiences are diverse and include significant social interaction and civic engagement.
The main conclusions:
- Game playing is universal, with almost all teens playing games and at least half playing games on a given day. Game playing experiences are diverse, with the most popular games falling into the racing, puzzle, sports, action and adventure categories.
- Game playing is also social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life.
- Another major finding is that game playing sometimes involves exposure to mature content, with almost a third of teens playing games that are listed as appropriate only for people older than they are.