Audio and the user experience
In an article for UXmatters, he analyses the reasons for audio’s limited role in UX: audio can be distracting, UX practitioners often have a visual design background, and then there are the technical constraints and budget limitations.
Follett then asks if there are useful ways in which we can expand the role of audio in UX design, and specifically, if are there ways to provide effective audio cues to better help direct or assist users.
He examines other areas of design—industrial design and game design, in particular—for inspiration and concludes that there are three areas where we can incorporate audio into our user experiences:
– ambient background sound
– task- and event-based signals
– warnings and notifications
[…] 声音与用户体验:Audio and the user experience Jonathan Follett è®¤ä¸ºå£°éŸ³æ˜¯åˆ›é€ ç”¨æˆ·ä½“éªŒè¿‡ç¨‹ä¸ç»å¸¸ä¼šç–忽的æˆåˆ†ã€‚他在UXmattersçš„æ–‡ç« ä¸ï¼Œåˆ†æžäº†ç–å¿½çš„åŽŸå› ï¼Œå¹¶ä¸”å‚考了其他行业对声音的è¿ç”¨ï¼Œæœ€åŽæ出用户体验有三个地方应该æ¤å…¥å£°éŸ³çš„体验: – ambient background sound – task- and event-based signals – warnings and notifications 本期采茶人:Jessie Shen & æ¨æ™“梅 æ²¹èŒ¶ç ”ç©¶ä¼š§User eXperience STUDY […]
[…] 声音与用户体验:Audio and the user experience Jonathan Follett è®¤ä¸ºå£°éŸ³æ˜¯åˆ›é€ ç”¨æˆ·ä½“éªŒè¿‡ç¨‹ä¸ç»å¸¸ä¼šç–忽的æˆåˆ†ã€‚他在UXmattersçš„æ–‡ç« ä¸ï¼Œåˆ†æžäº†ç–å¿½çš„åŽŸå› ï¼Œå¹¶ä¸”å‚考了其他行业对声音的è¿ç”¨ï¼Œæœ€åŽæ出用户体验有三个地方应该æ¤å…¥å£°éŸ³çš„体验: – ambient background sound – task- and event-based signals – warnings and notifications […]