This is a book about understanding why, in the digital age, the old distinctions between qualitative and quantitative research methods, between the sciences and humanities, and between numbers and understanding, limit the kinds of questions we can ask, in some cases, and lead us accept superficial answers in others. Quantitative Ethnography is a research method that goes beyond those distinctions to help us understand how to make sense of our increasingly data-rich world. This book is about how to use ethnographic techniques to guide statistical analyses of Big Data. At the same time, it explores how to use statistical techniques to increase the scope and power of ethnographic and other qualitative methods of research.
David Williamson Shaffer (bio – wikipedia) is an internationally recognized expert on teaching and assessing 21st Century skills through educational games. He is best known for the development of Virtual Internships for students in high school and college and for corporate training and assessment, as well as his work using quantitative ethnography to measure complex thinking. Dr. Shaffer is a highly sought-after speaker, teaching a course at the University of Wisconsin on making effective presentations. He is currently the Vilas Distinguished Achievement Professor of Learning Sciences at the University of Wisconsin-Madison and a Game Scientist at the Wisconsin Center for Education Research. Before coming to the University of Wisconsin, Dr. Shaffer was a teacher, teacher-trainer, curriculum developer, and game designer, including work with the Asian Development Bank and US Peace Corps in Nepal and as a 2008-2009 European Union Marie Curie Fellow. His Ph.D. is from the Media Laboratory at the Massachusetts Institute of Technology. He is the author of How Computer Games Help Children Learn and Quantitative Ethnography.
> See also this July 2016 talk (video)
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Experientia is proud to have been a key participant at the Roche Innovation Summit, held at Roche headquarters in Basel Switzerland on 19 June 2018. Themed “Transforming the Healthcare Experience Together”, the summit aimed to galvanize the Roche community around the future transformation of healthcare and diagnostics. With 800 attendees from Roche and Genentech global […]
Hai una startup? Hai mai pensato ai benefici che potrebbe trarre dal Design Thinking? Questa è l’opportunità per scoprirlo! DesAlps Workshop #2: Il Design Thinking per la tua startup! Giovedì 28 giugno 2018 – dalle 9:30 alle 17:00 @ I3P | Corso Castelfidardo 30/a, Torino —– Nell’ambito del progetto europeo DesAlps, un team di esperti […]
Experientia è lieta di invitare le piccole e medie imprese del territorio piemontese al: DesAlps Workshop #1: Il Design Thinking per le PMI Venerdì 18 maggio 2018 – dalle 9.00 alle 17.30 @ Rinascimenti Sociali | via Maria Vittoria 38, Torino Scopri i vantaggi che il Design Thinking può portare al tuo business per prepararvi […]
(Scroll down for English) Come può il design generare impatto? In continuità con il summit International Days of Deans and Experts: Impact Through Design (Barcellona, aprile 2018) Torino ospita il primo evento dedicato alla prospettiva italiana sull’impatto generato attraverso il design in riferimento ai Sustainable Development Goals definiti dalle Nazioni Unite. Attori dell’ecosistema territoriale ed […]
Technology is radically changing the world of healthcare and acts at different levels in support of different stakeholders. There are several digital tools on the market (e.g. wearables, virtual reality, robotics, etc.), many of which work in integration with each other, for example, wearables connected to IOT applications. Experientia’s report provide an overview of some […]