As we create our digital livesâ€”communicating and socializing with others, collecting content for business and pleasure, building objects with software, buying productsâ€”we understand that, despite its moniker, this existence is only half virtual. While itâ€™s a given that engaging in our digital experiences requires physical devices, it may be less obvious that the input method affects the way in which we communicate with our computersâ€”particularly, the way we feel about the experience.
In the physical world, we donâ€™t have to think about manipulating an objectâ€”we just do it. Turn a photograph around on a table? Pick it up to take a closer look? Put it into a file folder? All of these are purely automatic actions.
Jonathan Follett of Hot Knife Design is a prolific writer. His latest article in the October issue of UXmatters addresses the integration of the physical and the virtual in digital input devices: