Three different categories of device – for the ears, eyes and wrists, and each with its own set of uses – will soon become prevalent, predicts new Intel chief executive Brian Krzanich. What the killer apps of these will be, however, is still anyone’s guess.
“There are two very different visions for how wearable computing will break into the mainstream.
One holds that it will seep into everyday life, through gadgets that perform a single function but remain largely invisible. Wristbands made by Nike and Jawbone are the forerunners of these smart devices, measuring and reporting back to apps to track and analyse aspects of the wearers’ fitness and health.
The other vision involves a full-frontal assault on general-purpose personal computing. In this version of events, a watch or pair of glasses will subsume many of the killer apps of the smartphone, starting with things like making phone calls, checking text messages or taking pictures, before eventually making today’s favourite gadgets redundant. By opening these devices up as platforms for third party developers, their makers hope to increase the odds that they’ll come up with things to make the gadgets indispensable.
Of the two, the history of personal technology points to the former as the more likely.”
We are an international experience design consultancy helping companies and organisations to innovate their products, services and processes by putting people and their experiences first.
Every year, the Energy-efficient Buildings (EeB) Public Private Partnership (PPP) publishes the EeB PPP project review – a round-up of energy-efficiency projects that have been co-funded by two European Commission schemes. This year, the print and digital booklet design was done by Experientia, in particular by our talented visual and interaction designer Dohun Jang. Experientia […]
One of the things we do here at Experientia that really sets us apart from other UX agencies is behavioral modeling. Our cognitive and behavioral models go beyond the standard customer journeys and personas (both useful tools, and often preliminary steps to behavioral modeling) to create frameworks that can be used to make people more […]
Arti Mulchand reports in the Straits Times, Singapore’s main newspaper, on Experientia’s “Design for Ageing Gracefully” project: Putting faces to end-users early in the design process is changing the way designers and organisations are approaching products aimed at Singapore’s growing elderly demographic. Experientia’s ethnographic study, which was commissioned by DesignSingapore Council in a collaboration with […]
Experientia is pleased to announce that we’ve started 2016 with a brand new website. Experientia’s now officially 10 years old, and we decided that the best way to celebrate is by building a new website that showcases our growth – with new projects, new people in the staff, and two new locations in Lausanne and […]
Design for Ageing Gracefully Rethinking Health and Wellness for the Elderly: Public Services Asian Insights & Design Innovation, DesignSingapore Council October 2015