Paraphrasing Nathan Shedroff, she states that furniture is not the problem. Instead, she says, “design itself is the problem because it is being used to solve the wrong ones â€” despite its best intentions.”
“The Journal had asked a handful of design firms â€œto envision a space that could inspire ideas and increase productivity.â€ Iâ€™m not going to argue that good architecture wonâ€™t make for more pleasant working environments that can lead to greater employee satisfaction â€” the workplace is still relevant no matter how many people work remotely (currently over 50 million, at least part of the time). But itâ€™s also true that creativity can come from anywhere, and probably least of all from inside a cubicle, no matter how sunny and technologically mind-blowing it is.
So, apart from furniture and skylights, how might designers (and the companies who hire them) think about work differently?”
In her article, Arieff provides a few examples of “some truly inventive things happening in the world of work”.
Read also part 2 of this article.