How Second Life changes customer service
“Some [companies] believe Second Life could one day become a first point of contact for customers.
Like many other big brands, PA Consulting has its own offices in Second Life and has learnt that simply having an office to answer customer queries is not enough. Real people, albeit behind avatars, must be staffing the offices – in the same way having a website is not enough if there isn’t a call centre to back it up when a would-be customer wants to speak to a human being. In future, the consultants believe call centres could one day ask customers to follow up a phone call with them by moving the query into a virtual world.
And hanging around in Second Life is more fun than being stuck on hold. […]
However, currently Second Life and its imitators remain relatively niche in usage terms and have their own technology boundaries – not all consumers, particularly the older community, have the tech savvy or indeed the hardware necessary to make use of virtual worlds.”
[…] How Second Life changes customer service […]
[…] Best scrive su Silicon.com come il mondo virtuale di Second Life possa trasformarsi nel primo luogo di contatto tra aziende e consumatori, trasformando l’intera esperienza. Pur presupponendo una rapida crescita di questo fenomeno, […]