First fictions and the parable of the palace
An overview of everywareâ€™s roots in early depictions of ubiquitous computing by Mark Weiser and others, a consideration of the critical role of user experience in the coming world of everyware, and a description of some of the challenges we face in designing everyware / lifeware user experiences.
A near-term vision for everyware: synthetic serendipity
A look forward from the present day, using stories by well-known science fiction authors as the source for vision or concept scenarios that describe some possible experiences of living and working with everyware.
Designing post-humanity: everyware in the far future
Looking further afield is also important. Our reactions to more speculative and exploratory fictions affect our decisions about the appropriate reach and scope of design in the future. The conversations designers have about such fictions help us solidify both what and how we will design for the coming world of everyware. As designers, the decisions we make today will help decide what humanity is to be tomorrow.