Category AR / VR / Metaverse
Living a second life [The Economist]
How computer gamers experience the game situation: a behavioral study
The Serious Games Initiativew
Future-making serious games
Saving the world, one video game at a time [New York Times]
Business Week special report on tech toys
Experiencing digitally resurrected cultural heritage sites
Hooked on the virtual world [International Herald Tribune]
Experience things before they exist [The Economist]
User-generated future for gaming [BBC]
What’s wrong with serious games? [CNET News]
The social impact of gaming [The Economist]
Is it a new medium on a par with film and music, a valuable educational tool, a form of harmless fun or a digital menace that turns children into violent zombies? Video gaming is all these things, depending on whom…