In China, dreams of bright ideas [The Washington Post]
The Washington Post has a long story about innovation in China and what the Chinese leadership is doing to stimulate it. “Instead of millions of Chinese youths assembling somebody else’s inventions, the party leadership has concluded, the time is right for China to come up…
To charge up customers, put customers in charge [The New York Times]
Service innovation through design thinking
Nokia on mobility and development
The latest edition of Nokia’s online magazine Culture of Mobility is devoted to Mobility and Development, exploring how mobility can make a difference to the environment, society and the way we live. The magazine features an introductory report on how cellular technology is promoting home-grown…
Older Consumers Flex Their Muscle (and Money) Online [The New York Times]
Pentagon sets its sights on social networking websites [New Scientist]
Ethnographic studies of ubiquitous computing
Putting the customer in charge [CNN/Business 2.0]
Are virtual worlds the future of the classroom? [CNET News]
Organic launches Experience Labs
Google targets mobile future [BBC]
The ethnography of marketing [Business Week]
The new core competency is ethnography. Companies use it to gain insights into the culture and behavior of their customers. But the demands of business are different from those of an anthropologist doing field research. The most obvious is speed. Where anthropologists may take years…
Interaction-Ivrea’s final show
Hooked on the virtual world [International Herald Tribune]
Don Norman on the need to call people people, not customers, not consumers, not users
Transforming everyday objects into game controllers
Control Freaks, the Interaction-Ivrea graduation project of Haiyan Zhang, “explores new gaming experiences that fold the world into play by using existing situations and environments as game playing moments.” “Control Freaks are devices that attach to everyday objects, turning them into hosts and enabling them…
MULE: reclaiming the city through pervasive play
Designing meaningful coincidences
Occasional Coincidences is the title of the Interaction-Ivrea graduation project of Nicholas Zambetti. It looks at how systems that recognize and present meaningful coincidences can be designed. A few days ago, Régine Debatty summarised the project on we-make-money-not-art: “In the past, scheduled TV and radio…
Discover and experience location-based services
Enabling democracy through communications technology
Morphing and transforming objects as new interfaces
Patchwerk, a social tool to analyse popularity and status in the digital world
Thimble, a location-based social network for lending and renting using reputation as currency
Pooptopia, a pet waste removal urban game
Pooptopia, the Interaction-Ivrea graduation project of Aram Saroyan Armstrong, is a pet waste removal service/game that explores the interplay of service design and entertainment. A few days ago Régine Debatty summarised Pooptopia on her own blog we-make-money-not-art as follows: “Pooptopia pushes the boundaries of the…
uni.me, a new mobile communication service centred on people’s availability
What if a mobile phone could provide easily glanceable information of people’s availability? To answer that question, Ana Camila Pinho Amorim developed uni.me, a new mobile communication service and Ana’s graduation project at Interaction Design Institute Ivrea. uni.me supports us in the management of our…
Five hot products for the future [CNN]
SAUMA – Design as cultural interface
SAP and user-centered design
FORERA, a European Foresight agency
Arts and crafts for the digital age [The New York Times]
Eldy, an operating system for the elderly
User Experience 2.0: Any User, Any Time, Any Channel
Nokia study reveals consumer demand for digital convergence
Mobile user interfaces – it’s time for a new paradigm
Innovation through design thinking
Anthropologists help IT focus on how employees really work [Computer World]
Book review: Paper Prototyping
Can collaboration help redefine usability?
“Imagine if [you] could go to a web site that served as a single point of entry to a rich, ever-evolving knowledge base reflecting the current state of the [usability] field,” ponders Charles B. Kreitzberg in the third issue of the UPA’s Journal of Usability…