Chinese-European collaboration on HCI, usability and user-centred design

The Sino European Systems Usability Network (SESUN) is an EU funded project developing active and sustainable links between the Chinese and European IT communities, as well as promoting HCI / usability within China and facilitating the design of a new generation of usable ITC systems…

Transforming everyday objects into game controllers

Control Freaks, the Interaction-Ivrea graduation project of Haiyan Zhang, “explores new gaming experiences that fold the world into play by using existing situations and environments as game playing moments.” “Control Freaks are devices that attach to everyday objects, turning them into hosts and enabling them…

Designing meaningful coincidences

Occasional Coincidences is the title of the Interaction-Ivrea graduation project of Nicholas Zambetti. It looks at how systems that recognize and present meaningful coincidences can be designed. A few days ago, Régine Debatty summarised the project on we-make-money-not-art: “In the past, scheduled TV and radio…

Pooptopia, a pet waste removal urban game

Pooptopia, the Interaction-Ivrea graduation project of Aram Saroyan Armstrong, is a pet waste removal service/game that explores the interplay of service design and entertainment. A few days ago Régine Debatty summarised Pooptopia on her own blog we-make-money-not-art as follows: “Pooptopia pushes the boundaries of the…

uni.me, a new mobile communication service centred on people’s availability

What if a mobile phone could provide easily glanceable information of people’s availability? To answer that question, Ana Camila Pinho Amorim developed uni.me, a new mobile communication service and Ana’s graduation project at Interaction Design Institute Ivrea. uni.me supports us in the management of our…