Category Mobility
Orange reports on the workplace of 2016
Third generation Living Labs: the quest for user-centred mobile services
Faced with a context of a vast and still growing supply of relatively cheap and effective information and communications technology (ICT) and stimulated demand for new solutions to achieve mobility, even seamless mobility, Prof Jan Annerstedt and Sascha Haselmayer raise…
The Economist on mobile telephony and banking
“Most South Africans do not have bank accounts. But most do have mobile phones,” writes The Economist today in a story about mobile telephony and banking with a particular focus on Africa. “About half a million South Africans now use…
Interview with Jan Chipchase of Nokia Research
How the human experience drives design at Nokia
Living Labs Europe – user-driven innovation environments in the information society
A Living Lab is a city area which operates a full-scale urban laboratory and proving ground for inventing, prototyping and marketing new mobile technology applications. A Living Lab includes interactive testing, but is managed as an innovation environment well beyond…
Strategic planning for the future at Siemens
Vodafone online magazine on social networking the mobile way
Swisscom study on how we use communication means [Business Week]
E-mail losing ground to IM, text messaging [Associated Press]
Homo Conexus
Real Time Rome: MIT reveals Rome’s live traffic info via mobile phones
Negative user experience of World Cup on mobile phones [MEX]
The dance of people in public spaces [The New York Times]
More information on Dott, the UK regional design initiative
Dott is a ten year programme of design innovation, initiated by the Design Council, that will take place every two years in a different region or nation across the UK. The programme encourages the innovative use of design as contribution…
Nokia on mobility and development
The latest edition of Nokia’s online magazine Culture of Mobility is devoted to Mobility and Development, exploring how mobility can make a difference to the environment, society and the way we live. The magazine features an introductory report on how…
Google targets mobile future [BBC]
Transforming everyday objects into game controllers
Control Freaks, the Interaction-Ivrea graduation project of Haiyan Zhang, “explores new gaming experiences that fold the world into play by using existing situations and environments as game playing moments.” “Control Freaks are devices that attach to everyday objects, turning them…