Category Challenges
Play Today – an Experientia report on the latest trends in electronic toys and games
Tech creates a bubble for kids [USA Today]
Chinese-European collaboration on HCI, usability and user-centred design
The Sino European Systems Usability Network (SESUN) is an EU funded project developing active and sustainable links between the Chinese and European IT communities, as well as promoting HCI / usability within China and facilitating the design of a new…
In China, dreams of bright ideas [The Washington Post]
The Washington Post has a long story about innovation in China and what the Chinese leadership is doing to stimulate it. “Instead of millions of Chinese youths assembling somebody else’s inventions, the party leadership has concluded, the time is right…
To charge up customers, put customers in charge [The New York Times]
Nokia on mobility and development
The latest edition of Nokia’s online magazine Culture of Mobility is devoted to Mobility and Development, exploring how mobility can make a difference to the environment, society and the way we live. The magazine features an introductory report on how…
Putting the customer in charge [CNN/Business 2.0]
Google targets mobile future [BBC]
The ethnography of marketing [Business Week]
The new core competency is ethnography. Companies use it to gain insights into the culture and behavior of their customers. But the demands of business are different from those of an anthropologist doing field research. The most obvious is speed.…
Interaction-Ivrea’s final show
Transforming everyday objects into game controllers
Control Freaks, the Interaction-Ivrea graduation project of Haiyan Zhang, “explores new gaming experiences that fold the world into play by using existing situations and environments as game playing moments.” “Control Freaks are devices that attach to everyday objects, turning them…
MULE: reclaiming the city through pervasive play
Designing meaningful coincidences
Occasional Coincidences is the title of the Interaction-Ivrea graduation project of Nicholas Zambetti. It looks at how systems that recognize and present meaningful coincidences can be designed. A few days ago, Régine Debatty summarised the project on we-make-money-not-art: “In the…
Discover and experience location-based services
Morphing and transforming objects as new interfaces
Patchwerk, a social tool to analyse popularity and status in the digital world
Thimble, a location-based social network for lending and renting using reputation as currency
Pooptopia, a pet waste removal urban game
Pooptopia, the Interaction-Ivrea graduation project of Aram Saroyan Armstrong, is a pet waste removal service/game that explores the interplay of service design and entertainment. A few days ago Régine Debatty summarised Pooptopia on her own blog we-make-money-not-art as follows: “Pooptopia…
uni.me, a new mobile communication service centred on people’s availability
What if a mobile phone could provide easily glanceable information of people’s availability? To answer that question, Ana Camila Pinho Amorim developed uni.me, a new mobile communication service and Ana’s graduation project at Interaction Design Institute Ivrea. uni.me supports us…