Category Culture
Enabling democracy through communications technology
Thimble, a location-based social network for lending and renting using reputation as currency
Pooptopia, a pet waste removal urban game
Pooptopia, the Interaction-Ivrea graduation project of Aram Saroyan Armstrong, is a pet waste removal service/game that explores the interplay of service design and entertainment. A few days ago Régine Debatty summarised Pooptopia on her own blog we-make-money-not-art as follows: “Pooptopia…
Arts and crafts for the digital age [The New York Times]
Innovation through design thinking
Experience things before they exist [The Economist]
Technology leaves teens speechless [USA Today]
Ethnographic study of robotic products in the home
The rise of crowdsourcing [Wired Magazine]
Remember outsourcing? Sending jobs to India and China is so 2003. The new pool of cheap labor: everyday people using their spare cycles to create content, solve problems, even do corporate R & D. Just as distributed computing projects like…
Social networking goes mobile [Business Week]
Clothes make a statement electronically [Christian Science Monitor]
Cultural anthropologist Mizuko Ito on kids’ participation in new media culture
Cultural anthropologist Dr. Mizuko Ito recently published a draft about kids’ participation in new media culture, reports Nicolas Nova in Pasta & Vinegar. The paper, entitled “Mobilizing the Imagination in Everday Play: The Case of Japanese Media Mixes”, addresses the…
User-generated future for gaming [BBC]
At museums: invasion of the podcasts [New York Times]
Designing politics – the politics of design
With a commitment to conducting a discourse on the social responsibility of the designer and defining the democratic quality of design, the International Design Forum (IFG) Ulm, Germany announces its public call for project proposals addressing the topic of the…