Category Experience design
Don Norman on the need to call people people, not customers, not consumers, not users
Transforming everyday objects into game controllers
Control Freaks, the Interaction-Ivrea graduation project of Haiyan Zhang, “explores new gaming experiences that fold the world into play by using existing situations and environments as game playing moments.” “Control Freaks are devices that attach to everyday objects, turning them…
MULE: reclaiming the city through pervasive play
Designing meaningful coincidences
Occasional Coincidences is the title of the Interaction-Ivrea graduation project of Nicholas Zambetti. It looks at how systems that recognize and present meaningful coincidences can be designed. A few days ago, Régine Debatty summarised the project on we-make-money-not-art: “In the…
Discover and experience location-based services
Thimble, a location-based social network for lending and renting using reputation as currency
User Experience 2.0: Any User, Any Time, Any Channel
Innovation through design thinking
Anthropologists help IT focus on how employees really work [Computer World]
Why “humane” might be a better word than “usable”
Banks creating a better branch experience
Experience things before they exist [The Economist]
Latest issue of UPA’s UX Magazine devoted to usability in Pacific Rim
The latest issue of User Experience (UX) Magazine, published by the Usability Professionals’ Association (UPA), is devoted to “usability around the Pacific Rim”. Zhengjie Liu writes about usability and user-centered design practice in China, Cindy Lu discusses the opportunities for…