Category Participation
The Journey to the Interface: how public service design can connect users to reform
Britain’s digital tribes revealed [BBC]
How kayak users built a new industry [HBS Working Knowledge]
Children’s Museum of Manhattan emphasises play as foundation of learning [The New York Times]
Planning Portal – enabling transformational government
Planning Portal is not only a successful example of technology enablement in service delivery but could prove to be a tremendous asset for local authorities in their quest to develop and deliver citizen centric services, says eGov monitor. Just under…
What is the 1% rule? [The Guardian]
Kitchen cabinet: new ideas for connecting people and politicians
Can a crowd really edit our daily paper? [The Guardian]
Consumer generated campaigns
Crowdsourcing: consumers as creators [Business Week]
More information on Dott, the UK regional design initiative
Dott is a ten year programme of design innovation, initiated by the Design Council, that will take place every two years in a different region or nation across the UK. The programme encourages the innovative use of design as contribution…
To charge up customers, put customers in charge [The New York Times]
Pentagon sets its sights on social networking websites [New Scientist]
Putting the customer in charge [CNN/Business 2.0]
Transforming everyday objects into game controllers
Control Freaks, the Interaction-Ivrea graduation project of Haiyan Zhang, “explores new gaming experiences that fold the world into play by using existing situations and environments as game playing moments.” “Control Freaks are devices that attach to everyday objects, turning them…
MULE: reclaiming the city through pervasive play
Designing meaningful coincidences
Occasional Coincidences is the title of the Interaction-Ivrea graduation project of Nicholas Zambetti. It looks at how systems that recognize and present meaningful coincidences can be designed. A few days ago, Régine Debatty summarised the project on we-make-money-not-art: “In the…