Category Technology (general)
Hooked on the virtual world [International Herald Tribune]
Don Norman on the need to call people people, not customers, not consumers, not users
Transforming everyday objects into game controllers
Control Freaks, the Interaction-Ivrea graduation project of Haiyan Zhang, “explores new gaming experiences that fold the world into play by using existing situations and environments as game playing moments.” “Control Freaks are devices that attach to everyday objects, turning them…
Designing meaningful coincidences
Occasional Coincidences is the title of the Interaction-Ivrea graduation project of Nicholas Zambetti. It looks at how systems that recognize and present meaningful coincidences can be designed. A few days ago, Régine Debatty summarised the project on we-make-money-not-art: “In the…
Discover and experience location-based services
Enabling democracy through communications technology
Morphing and transforming objects as new interfaces
Patchwerk, a social tool to analyse popularity and status in the digital world
SAP and user-centered design
FORERA, a European Foresight agency
Arts and crafts for the digital age [The New York Times]
Nokia study reveals consumer demand for digital convergence
Mobile user interfaces – it’s time for a new paradigm
Innovation through design thinking
Anthropologists help IT focus on how employees really work [Computer World]
Focusing on the ideal user experience
RFID: Frequency, standards, adoption and innovation
Experience things before they exist [The Economist]
Nokia design director describes second stage of mobile communications
This afternoon Nokia’s Design Director Marko Ahtisaari talked about “Mobile 2.0: Social Renaissance†at Reboot 8.0 in Copenhagen, Denmark. In his talk, which is summarised by Nicolas Nova on Pasta & Vinegar, Ahtisaari described the second stage of mobile communication.…