Category Culture
Consumer generated campaigns
Negative user experience of World Cup on mobile phones [MEX]
The dance of people in public spaces [The New York Times]
More information on Dott, the UK regional design initiative
Dott is a ten year programme of design innovation, initiated by the Design Council, that will take place every two years in a different region or nation across the UK. The programme encourages the innovative use of design as contribution…
Slow design, slow lab and slow blog
Slow Design is a UK-based “cultural space to stimulate debate around the concept of ‘slow design’. It is conceived as an ongoing dialogue, an open-ended project”. Slow Design “links with existing design clusters that perceive ‘design’ and ‘slowness’ as a…
Studying the museum visitors’ experience at Museolab
Nicolas Nova writes in his blog Pasta and Vinegar about the research structure Museolab [website in French], within Lyon’s future museum Musée des Confluences (architecture by Coop Himmelblau), that “aims at inventing, experimenting and validating technologies and services that would improve…
Turning cultures of repair into cultures of innovation
In an effort to understand the total user experience, Jan Chipchase of the Mobile HCI Group at the Nokia Research Center in Tokyo, has taken time out during recent field studies in emerging markets to explore local repair cultures. “The…
Smart phones could drive new telecom business model
Susana Schwartz describes in a long article in Billing World & OSS Today how tomorrow’s super-smart phones will enable contactless cash payment. Billing World & OSS Today is a magazine covering and analysing the telecommunications Business and Operational Support Systems…
Our credibility loop
“Why not transfer money and efforts from the end (advertising) to the start (R&D) of a product life cycle”, asks David Carlson, the well-known Swedish design entrepreneur, in the June 2006 issue of the David Report, a new bimonthly newsletter…
Digital living takes off in Asia [BBC]
Asian countries lead the world in creating digital homes, with Taiwan and Korea at the forefront, says a study. The research, carried out by US market research firm Parks Associates, looked at digital living trends in 13 markets in Asia,…
You are what you use… not what you own [WorldChanging]
WorldChanging, the online publication covering tools, models, and ideas for building a better future, has an interesting article on branding experience instead of stuff: “One of the fundamental insights that’s helping us re-imagine our lives in a brighter, greener cast…
Experiencing digitally resurrected cultural heritage sites
Play Today – an Experientia report on the latest trends in electronic toys and games
Tech creates a bubble for kids [USA Today]
Nokia on mobility and development
The latest edition of Nokia’s online magazine Culture of Mobility is devoted to Mobility and Development, exploring how mobility can make a difference to the environment, society and the way we live. The magazine features an introductory report on how…
Are virtual worlds the future of the classroom? [CNET News]
The ethnography of marketing [Business Week]
The new core competency is ethnography. Companies use it to gain insights into the culture and behavior of their customers. But the demands of business are different from those of an anthropologist doing field research. The most obvious is speed.…