Category Culture
Games meets interaction design [Usability News]
Do games designers need advice from the interaction design community? This was the argument that raged following the formal part of the Interact! Games meets Interaction Design event, an InSync and AIGA Experience Design London collaboration, chaired by Nico…
Ars Electronica posts audio of over forty presentations
1000 European cities take aim at car use [BBC]
(After two posts about car companies, this is refreshing) Hundreds of towns and cities across Europe begin a week of events designed to persuade people to choose forms of transport other than cars. More than 900 towns and cities in…
The mobile connection: the cell phone’s impact on society
Has the cell phone forever changed the way people communicate? The mobile phone is used for “real time†coordination while on the run, adolescents use it to manage their freedom, and teens “text†to each other day and night. The…
Exploring good experiences at the Gel 2006 and euroGel 2006 conferences
Mark Hurst of Good Experience contacted me today about the Gel 2006 conference. Gel is a conference and community, exploring good experience in all its forms — in business, art, society, technology, and life. The goal of the conference [which…
From hi-tech to my tech [The Guardian]
The Guardian published today a reflective article on how cell phones and the internet have fundamentally changed the way we live. But unfortunately the writer doesn’t state much more than his amazement at the speed of social change due to…
Hacking to improve Lego’s new tool [C|Net]
When Lego executives recently discovered that adult fans of the iconic plastic bricks had hacked one of the company’s new development tools for digital designers, they did a surprising thing: they cheered. Unlike executives at so many corporations, who would…
Peter Morville publishes “Ambient Findability”
How do you find your way in an age of information overload? How can you filter streams of complex information to pull out only what you want? Why does it matter how information is structured when Google seems to magically…
Participatory design, branding and ethics (as applied in Barcelona)
In a blog that talks about participatory design and how users can contribute to the design of services, we cannot sidestep the ethical issue. Often people’s creativity and cultural contributions are used against their own interests. In a long and…
Vloggers get political in Norway [BBC]
A video-blogger from Bergen in Norway is aiming to energise a new generation of voters ahead of Norwegian parliamentary elections, and turning his camcorder on politicians. Read full story
Sacred World Foundation
The Sacred World Foundation was founded several years ago by Ranjit Makkuni, a visionary and designer and a former leading researcher at Xerox PARC. It is a state of the art research and design think tank, located in New Delhi,…
First world conference on the future of science
From 21st to 23rd September 2005 the First World Conference on the Future of Science will be held in Venice, Italy. The idea of this conference arises from the awareness that the problems/ questions generated by the enormous scientific and…
Jean-Paul Gaultier takes a try at experience marketing
The French “buzz marketing” agency Nouveau Jour has been collaborating with the creative team of fashion designer Jean-Paul Gaultier on a new online section for the designer, conceived as a virtual world to experience and share chance encounters. In addition…
How Europe fails its young [The Economist]
The Economist has just published a survey of higher education (which can be viewed without subscription) and argues in an editorial that the state of Europe’s higher education is a long-term threat to its competitiveness. Europe’s only chance of preserving…
Glocalmap.to – social tagging for mobile phones
Glocalmap.to (site currently in Italian only) is a large-scale cultural “social tagging” project that integrates web mapping, thematic tagging and mobile phone messaging, to create a new urban narrative for the city of Turin. It allows citizens and visitors alike…
Intel’s People and Practices Research Lab
Intel’s People and Practices Research Lab engages the techniques of social science (including anthropology and ethnography) and design in order develop a deep understanding of how people live and work. This knowledge is then translated into insights for guiding corporate…
NTT DoCoMo’s interconnected world
Since the launch of i-mode in 1999, NTT DoCoMo introduced numerous mobile services that shifted the concept of mobile phones from talking devices to multimedia tools. And now, NTT DoCoMo has further expanded the range of mobile phone usage by…
Vodafone’s receiver magazine
Receiver is Vodafone’s magazine for future thinkers. It is conceived as a neutral space, where thinkers discuss future-oriented aspects of communications technologies. Started four years ago as a platform for exchange about how innovations in this sector affect societies worldwide,…
Horizons2020, a Siemens foresight study
The August issue of Siemens Journal introduces Horizons2020, a Siemens foresight study on European life in 2020. Rather than attempting to predict the future, Siemens hopes that Horizons2020 will intensify public discussions and invite people to think about changes that…