Category Prototype
Real Time Rome: MIT reveals Rome’s live traffic info via mobile phones
Human integration and the death of the device
Emotionally aware computer designed to read people’s minds [Business Week]
Philips Design magazine on involving users in the beginning of an innovation process
Philips just released the July issue of new value by One Design, its online quarterly design magazine. In ‘Making the future more tangible‘, the magazine explores how, by involving stakeholders in the ‘fuzzy front end’ of innovation, Philips can truly…
How customers can help develop concepts via comics
Martin Hardee, director of web experience at Sun, writes in his blog about how Mark Wehner, design researcher at Yahoo! presented best practices for using comic book panels in the design process at the Usability Professionals Association annual meeting earlier…
Experiencing digitally resurrected cultural heritage sites
Working knowledge [Computing Business]
Interaction-Ivrea’s final show
Transforming everyday objects into game controllers
Control Freaks, the Interaction-Ivrea graduation project of Haiyan Zhang, “explores new gaming experiences that fold the world into play by using existing situations and environments as game playing moments.” “Control Freaks are devices that attach to everyday objects, turning them…
MULE: reclaiming the city through pervasive play
Designing meaningful coincidences
Occasional Coincidences is the title of the Interaction-Ivrea graduation project of Nicholas Zambetti. It looks at how systems that recognize and present meaningful coincidences can be designed. A few days ago, Régine Debatty summarised the project on we-make-money-not-art: “In the…
Discover and experience location-based services
Enabling democracy through communications technology
Morphing and transforming objects as new interfaces
Patchwerk, a social tool to analyse popularity and status in the digital world
Thimble, a location-based social network for lending and renting using reputation as currency
Pooptopia, a pet waste removal urban game
Pooptopia, the Interaction-Ivrea graduation project of Aram Saroyan Armstrong, is a pet waste removal service/game that explores the interplay of service design and entertainment. A few days ago Régine Debatty summarised Pooptopia on her own blog we-make-money-not-art as follows: “Pooptopia…
uni.me, a new mobile communication service centred on people’s availability
What if a mobile phone could provide easily glanceable information of people’s availability? To answer that question, Ana Camila Pinho Amorim developed uni.me, a new mobile communication service and Ana’s graduation project at Interaction Design Institute Ivrea. uni.me supports us…