Getting serious

The Economist reports on how virtual worlds are being put to serious real-world uses—and are starting to encounter some real-world problems. “With the popularity of virtual worlds such as Second Life and games such as “World of Warcraft” and “Sims Online”, companies, academics, health-care providers…

Urban computing and its discontents

A conversation between the authors Adam Greenfield and Mark Shepard provides an overview of the key issues, historical precedents, and contemporary approaches to designing situated technologies and inhabiting cities populated by them. “The Situated Technologies Pamphlet series explores the implications of ubiquitous computing for architecture…

Nokia predicts that you will control 25% of entertainment by 2012

Nokia’s latest study, ‘A Glimpse of the Next Episode’, predicts that within five years a quarter of all entertainment will be created, edited and shared within peer groups rather than coming out of traditional media groups. Trend-setting consumers from 17 countries were asked about their…

Must see video: “We Think” vs. “The Cult of the Amateur”

M3, the Dutch marketing conference, was this year devoted to co-creation. Keynote speakers were Charles Leadbeater (author of We-Think) and Andrew Keen (author of The Cult of the Amateur: How Today’s Internet is Killing Our Culture), arguing their “enemy” positions. Future Lab‘s Alain Thys lets…

The rise of corporate anthropology

Tom Davenport (Babson College) has written a Harvard Business column entitled “The Rise of Corporate Anthropology” where he lauds the contribution of anthropology because of its emphasis on observation: “What’s so good about systematic observation? It’s the key to knowing what’s working and what isn’t,…

Intel’s Essential Computing vision

From Intel’s Essential Computing website: Intel Research’s over-arching vision for the future is evolving from one of proactive computing to one of Essential Computing. Over the years, we’ve been part of a steady evolution moving computing from the machine room out into people’s workplaces and…

Mobile service providers failing to meet corporate customer needs, says Gartner

Many mobile service providers are failing to capitalise on potentially lucrative corporate contracts because they don’t focus enough on client’s business needs, according to Gartner. Service providers that don’t update their sales strategies to provide tailored solutions to businesses risk losing valuable corporate customers and…

InterSections 07: a debate on design

The UK Design Council sponsored conference InterSections 07 brought together 34 leading thinkers in design to consider how design is evolving and how this is affecting its relationships with other fields. The conference, held in NewcastleGateshead in October 2007, asked how design is transforming as…

Intranet Information Architecture

Jakob Nielsen has published the executive summary of his study of 56 intranets. The study documents intranet IA processes and the resulting designs, both in terms of the visible user interfaces and the underlying structures. The report contains detailed profiles of 56 real-world intranets’ information…

AJAX pioneer emphasises user experience

Jesse James Garrett, who coined the term AJAX, says that consumers want a personal relationship with the products they use, reports PC World. The inventor of the term AJAX (Asynchronous JavaScript and XML), urged attendees at The Rich Web Experience conference in San Jose, Calif.…

Optimising the e-business experience

From an article in the E-Commerce Times: “In today’s business world, losing any customer or partner is expensive and unnecessary. It costs up to 10 times more to acquire a customer than to keep an existing one, according to Gartner. Today, customers and partners must…

User experience of the future

The people at Smashing present what they call “some of the outstanding recent developments in the field of user experience design.” The very visual feature contains an overview of the most recent tactile and touch interfaces. (via UX Magazine)

Experience Project embraces anonymous socialising

The Experience Project (EP), which launched a public beta about a year ago, is built specifically around the concept of remaining anonymous while socializing, explains Josh Catone of Read/Write Web. The site has grown to 250,000 members, almost 60% of those added in the past…

Ethnography and design

In “Responsibilities and Implications: Further Thoughts on Ethnography and Design“, presented a few weeks ago at DUX2007, UC Irvine professor Paul Dourish continues to elaborate on the use of ethnography in human-computer interaction and the “implications for design” issues he addressed at CHI2006. In the…