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putting people first – by Experientiaputting people first – by Experientia

Insights curated by Experientia, the UX research and design consultancy

  • Challenges
    • Cities & Infrastructure
    • Developing markets
    • Education
    • Finance
    • Health
    • Identity / Privacy
    • Innovation
    • Left behind
    • Mobility
    • Sustainability
  • Culture
    • Architecture & Urban space
    • Art
    • Creativity
    • Culture
    • Museum
    • Play
    • Socio-cultural change
  • Design
    • Design (general)
    • Experience design
    • HCD / UXD
    • Interaction design
    • Service design
  • Industry sectors
    • Advertising
    • Business
    • Educational services
    • Financial services
    • Healthcare
    • Industry (in general)
    • Public services
    • Retail
    • Tourism
  • Methods
    • Behavioral sciences
    • Co-creation
    • Ethnography
    • Foresight
    • Participation
    • Prototype
    • Research
    • Scenarios
    • Usability
    • UserResearch
  • People
    • Children
    • Disabled
    • Elderly
    • Gender
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  • Sharing
    • Book
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    • Conference
    • Marketing
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  • Technology
    • AI
    • AR / VR / Metaverse
    • Chatbots
    • Data
    • Devices
    • Internet of Things
    • Technology (general)

putting people first – by Experientiaputting people first – by Experientia

Insights curated by Experientia, the UX research and design consultancy

  • 29 Mar 2007

Designing bosses get results [Financial Post, Canada]

  • Americas, Business, Creativity, Design (general), Ethnography, HCD / UXD, Innovation
  • 29 Mar 2007

Big brands turning to Big Brother [Daily Telegraph]

  • Business, Ethnography, Europe, HCD / UXD, UserResearch
  • 27 Mar 2007

Improving end-user experience [ComputerWorld]

  • Business, Experience design, HCD / UXD, Technology (general)
  • 27 Mar 2007

Book: Anthropology in Consumer Research

  • Business, Ethnography, HCD / UXD, UserResearch
  • 27 Mar 2007

Small PCs present big problems for users and interface designers [AP]

  • Business, Devices, HCD / UXD, Mobility, Technology (general), Usability
  • 27 Mar 2007

Cogito Ergo Nomics [The Truth About Cars]

  • Americas, Design (general), HCD / UXD, Mobility, Teens, Usability
  • 27 Mar 2007

When computers need human help [The International Herald Tribune]

  • Americas, Business, HCD / UXD, Innovation, Service design, Technology (general)
  • 27 Mar 2007

Intel admits tech can be tedious [The Register]

  • Business, Ethnography, HCD / UXD, Technology (general), Usability, UserResearch
  • 27 Mar 2007

How to improve it? Ask those who use it [The New York Times]

  • Americas, Business, Co-creation, Design (general), HCD / UXD, Healthcare, Innovation, Participation, Technology (general)
  • 22 Mar 2007

The Philips ExperienceLab

  • Business, Experience design, HCD / UXD, Technology (general)
  • 22 Mar 2007

Ancient manuscript teaches machines how to talk to people

  • Experience design, Foresight, HCD / UXD, Innovation, Interaction design, Technology (general), Usability
  • 22 Mar 2007

Information Overload: We have met the Enemy and he is Us

  • Business, Communications, HCD / UXD, Research, Socio-cultural change, Technology (general), Usability
  • 20 Mar 2007

CNBC on the role of customers in business innovation

  • Americas, Business, Ethnography, Innovation, Media, UserResearch
  • 20 Mar 2007

Singapore Management University designing campus IT around the user

  • ArchitectureUrbanism, Asia, Educational services, Experience design, HCD / UXD, Prototype, Technology (general), UserResearch
  • 20 Mar 2007

UK Government pledge for ‘personalised’ public services

  • HCD / UXD, Healthcare, Participation, Public services
  • 19 Mar 2007

MBA in Design and Innovation Management

  • Americas, Business, Creativity, Design (general), Educational services, Europe, Innovation
  • 19 Mar 2007

Csikszentmihalyi starts doctoral programme on happiness

  • Americas, Educational services, HCD / UXD, Research, UserResearch
  • 18 Mar 2007

The Jan Chipchase controversy: corporate ethnography is “primitive”

  • Business, Design (general), Devices, Ethnography, Marketing, UserResearch
  • 18 Mar 2007

The experience store, a store where you don’t buy [International Herald Tribune]

The International Herald Tribune reflects on ‘experience stores’, the latest trend in retailing and claims it is a return to the old department store shopping experience, where shopping was treated as theatre as well. The article claims that Samsung was the pioneer, but I think…

  • Business, Communications, Experience design, HCD / UXD, Marketing, Retail, Technology (general)
  • 18 Mar 2007

Bruce Nussbaum asks if designers are the enemy of design?

  • Americas, Business, Design (general), Educational services, Experience design, HCD / UXD, Innovation, Participation, Sustainability
  • 18 Mar 2007

New York Times on interactive mirror in department store

  • Americas, Business, Communications, Experience design, HCD / UXD, Innovation, Interaction design, Participation, Prototype, Technology (general)
  • 18 Mar 2007

Business Week on the innovation workshops at the Royal College of Arts, London

  • Business, Creativity, Design (general), Educational services, Europe, Innovation, Prototype, Research, Technology (general)
  • 15 Mar 2007

Usability consulting in Central and Eastern Europe

  • Europe, Experience design, Usability
  • 14 Mar 2007

American Embassy in Rome reaches out via web to discuss innovation and creativity with young Italian entrepreneurs

  • Americas, Business, Communications, Conference, Europe, Innovation, Italy, Media, Participation, Technology (general)
  • 14 Mar 2007

Business Week interviews Nokia’s Jan Chipchase

  • Business, Design (general), Devices, Ethnography, Foresight, HCD / UXD, Mobility, Socio-cultural change, Technology (general), UserResearch
  • 13 Mar 2007

NESTA launches £20m initiative to stimulate social innovation

  • Co-creation, Design (general), Europe, Healthcare, Innovation, Participation, Public services, Sustainability
  • 13 Mar 2007

New Songdo City, a living lab on ubiquitous computing in Korea

  • Asia, Cities & Infrastructure, HCD / UXD, Innovation, Internet of Things, Participation, Research, Technology (general)
  • 13 Mar 2007

UNESCO publishes survey on ethical implications of emerging technologies

  • Foresight, HCD / UXD, Internet of Things, Research, Socio-cultural change, Sustainability, Technology (general)
  • 13 Mar 2007

UK hosting provider imagines web in 2020

  • Europe, Foresight, Media, Research, Scenarios, Technology (general)
  • 13 Mar 2007

Qualitative research leads to new bicycle “for fun”

When Japanese bike part manufacturer Shimano set out to make a bicycle aimed at America’s dwindling group of casual bikers, they enlisted the help of design consultancy IDEO, and embarked on a qualitative research and design process that eventually lead to the “Coasting” bicycle (see…

  • Americas, Business, Design (general), Ethnography, Experience design, HCD / UXD, Innovation, Mobility, Prototype, Retail, UserResearch
  • 12 Mar 2007

Experientia started blogging on Core77

  • Americas, Design (general), Experience design, Experientia, HCD / UXD, Mark Vanderbeeken
  • 12 Mar 2007

Next step for games: social networking [San Jose Mercury News]

  • AR / VR / Metaverse, Business, Conference, HCD / UXD, Innovation, Participation, Play, Socio-cultural change, Technology (general)
  • 11 Mar 2007

Doors of Perception taking on the global food crisis [Business Week]

Diane Brady of Business Week reports on The Doors of Perception conference in Delhi which focuses on applying design thinking to modern challenges in food, water and waste. “John Thackara is doggedly pragmatic. The British design guru likes nothing more than to get designers, agitators,…

  • Asia, Conference, Design (general), Developing markets, Socio-cultural change, Sustainability
  • 10 Mar 2007

Experiencing love in games [BBC]

  • AR / VR / Metaverse, Experience design, HCD / UXD, Play, Technology (general)
  • 10 Mar 2007

Jan Chipchase of Nokia on delegating positive experiences

  • Culture, Ethnography, Experience design, Foresight, HCD / UXD, Scenarios, Socio-cultural change, Technology (general)
  • 10 Mar 2007

Sociology at Microsoft

  • HCD / UXD, Socio-cultural change, Technology (general), UserResearch
  • 9 Mar 2007

MIT Media Lab Europe founder starts Distance Lab

  • Europe, Foresight, HCD / UXD, Innovation, Interaction design, Media, Prototype, Research, Service design, Socio-cultural change, Technology (general)
  • 8 Mar 2007

Canadian HOT Topics magazine on user experience

  • Americas, Experience design, HCD / UXD, Research, Technology (general), Usability, UserResearch
  • 7 Mar 2007

Searching for Michael Jordan? Microsoft wants a better way [The New York Times]

  • HCD / UXD, Research, Technology (general)
  • 7 Mar 2007

People searching for online health advice favour sites with a human touch, research suggests [BBC]

  • Communications, Europe, HCD / UXD, Healthcare, Public services, Research, Technology (general), UserResearch
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