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putting people first – by Experientiaputting people first – by Experientia

Insights curated by Experientia, the UX research and design consultancy

  • Challenges
    • Cities & Infrastructure
    • Developing markets
    • Education
    • Finance
    • Health
    • Identity / Privacy
    • Innovation
    • Left behind
    • Mobility
    • Sustainability
  • Culture
    • Architecture & Urban space
    • Art
    • Creativity
    • Culture
    • Museum
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    • Socio-cultural change
  • Design
    • Design (general)
    • Experience design
    • HCD / UXD
    • Interaction design
    • Service design
  • Industry sectors
    • Advertising
    • Business
    • Educational services
    • Financial services
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    • Industry (in general)
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  • Methods
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    • UserResearch
  • People
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putting people first – by Experientiaputting people first – by Experientia

Insights curated by Experientia, the UX research and design consultancy

  • 12 May 2006

Stanford conference ponders world with machines more powerful than their creators

  • Conference, Foresight, HCD / UXD, Innovation, Internet of Things, Technology (general)
  • 11 May 2006

When the new old are eternal youths

  • Elderly, HCD / UXD, Service design, UserResearch
  • 10 May 2006

Rotman Magazine on the Creative Age

  • Business, Creativity, Design (general), Educational services, Innovation, Public services, Socio-cultural change
  • 10 May 2006

How to build a better product – study people [PC Magazine]

PC Magazine just published a long feature story on how anthropology is moving into the corporation. Product development has historically been predicated on a “build it and they will come” basis. But times are changing, consumer choice is increasing and the game plan has evolved.…

  • Business, Ethnography, HCD / UXD, Innovation, Technology (general), UserResearch
  • 10 May 2006

Microsoft updates “Tech Tomorrowland” [PC Magazine]

  • Americas, Business, Co-creation, Ethnography, Foresight, Innovation, Prototype, Research, Technology (general), UserResearch
  • 10 May 2006

Vinton Cerf and Esther Dyson discuss the internet’s future

  • Advertising, Co-creation, Foresight, Marketing, Media, Participation, Socio-cultural change, Technology (general)
  • 10 May 2006

LeadUsers.nl

  • Co-creation, Experience design, HCD / UXD, Innovation, Research, Technology (general), UserResearch
  • 9 May 2006

The future of clothes

  • Culture, Foresight, Internet of Things, Socio-cultural change
  • 9 May 2006

Customer Experience is an organisational challenge, suggests business school research

  • Business, Experience design, HCD / UXD, Innovation, Research, Service design
  • 9 May 2006

Trendwatching report on businesses and co-creation

  • Branding, Business, Co-creation, Creativity, Design (general), Experience design, HCD / UXD, Innovation, Marketing, Participation
  • 8 May 2006

Design as play

  • Co-creation, Creativity, Design (general), Europe, HCD / UXD, Innovation, Technology (general)
  • 8 May 2006

Welcome to the new dollhouse [The New York Times]

  • Americas, Children, Creativity, Culture, Educational services, Gender, Play, Research, Technology (general)
  • 8 May 2006

Forty percent of Americans play electronic games, poll shows [Seattle Times]

  • Americas, Culture, Play, Research, Socio-cultural change, Technology (general)
  • 8 May 2006

Usability: it ain’t easy [TelecomAsia.Net]

With more advanced services rolling out across the planet, ease-of-use is becoming crucial to their success, but today’s user interfaces aren’t quite cutting it. Solving that will be a complex task, but the place to start is the users – not just by asking them…

  • Asia, Developing markets, Devices, Experience design, HCD / UXD, Usability, UserResearch
  • 8 May 2006

When street ads give you a ring [International Herald Tribune]

  • Advertising, Devices, Europe, HCD / UXD, Interaction design, Mobility
  • 4 May 2006

Siemens magazine with foresight scenarios

  • Business, Foresight, Innovation, Research, Scenarios, Technology (general)
  • 4 May 2006

PsychNology, a journal on the relationship between humans and technology

  • Devices, Elderly, Experience design, HCD / UXD, Left behind, Media, Research, Technology (general), Usability
  • 4 May 2006

Empirical studies of the user experience

  • HCD / UXD, Research, Technology (general), Usability, UserResearch
  • 4 May 2006

Mining the golden years [Business Week]

  • Book, Branding, Business, Elderly, Foresight, HCD / UXD, Marketing, Socio-cultural change, Technology (general)
  • 3 May 2006

Cellphone gaming lacks pull, report shows [The Washington Post]

  • Devices, HCD / UXD, Play, Usability, UserResearch
  • 3 May 2006

Business insights from consumer culture, a top-level conference on ethnography, marketing and business

  • Business, Conference, Ethnography, Marketing, UserResearch
  • 3 May 2006

Girls take over tech revolution [The Guardian]

  • Children, Devices, Gender, Media, Research, Technology (general), Teens, UserResearch
  • 3 May 2006

A thank you for all those nice words

With this post, I just want to publicly thank all those who have written nice words about Putting People First, especially after the recent relaunch. These include Bruce Nussbaum (also here), David Armano, Alan Chochinov, Ralf Beuker (also here), Rudy De Waele, Bob Jacobson, Nicolas…

  • Experience design, Experientia, HCD / UXD, Mark Vanderbeeken
  • 2 May 2006

Australian’s The Age profiles Intel anthropologist Genevieve Bell

  • Australia, Ethnography, HCD / UXD, Technology (general), UserResearch
  • 2 May 2006

Where’s the phone? A Nokia study of mobile phone location in public spaces

  • Asia, Devices, Ethnography, Mobility, Research, Technology (general), UserResearch
  • 2 May 2006

Mobile computing in high-end retail

As mobile computing becomes increasingly popular in the fashion retail industry, challenges emerge pertaining to usability, system tailoring, and enhancing the manager-client user experience. These issues were addressed at LA Promotion (a facility where selected clients can acquire products three months before the greater public)…

  • Americas, Conference, Ethnography, HCD / UXD, Mobility, Prototype, Retail, Technology (general), Usability, UserResearch
  • 2 May 2006

Mobile Essentials: Nokia field study and concepting

  • Conference, Devices, Ethnography, HCD / UXD, Mobility, Prototype, Research, UserResearch
  • 2 May 2006

Nokia Sensor: from research to product

  • Conference, Devices, Mobility, Prototype, Research, Service design, UserResearch
  • 1 May 2006

Japan’s toys for the elderly [BBC]

  • Asia, Elderly, Experience design, HCD / UXD, Technology (general)
  • 1 May 2006

Steelcase launches healthcare focused organisation

  • Americas, Business, Design (general), Ethnography, Experience design, HCD / UXD, Healthcare, Service design
  • 1 May 2006

Why do anthropologists & sociologists study mobile phones?

  • Devices, Ethnography, UserResearch
  • 1 May 2006

Innovation and creativity workshops at Davos World Economic Forum

Somewhat belatedly, I discovered John Thornhill’s summaries (published in the Financial Times) of the CEO workshops at January’s Davos World Economic Forum. Building a culture of innovation “The participants in this workshop [were] asked to apply design thinking to a practical problem: design a new…

  • Business, Conference, Creativity, Design (general), Foresight, Innovation, Scenarios
  • 30 Apr 2006

China needs design that sells [Business Week]

In an editorial for Business Week, Patrick Whitney, Director of the Institute of Design at the Illinois Institute of Technology, argues that companies designing products for the China market should have a design strategy that is more than just creating “either cheaper versions of Western…

  • Asia, Design (general), Developing markets, Devices, Ethnography, HCD / UXD, Innovation, Technology (general), UserResearch
  • 30 Apr 2006

In today’s high-tech dating world, roses are often read

In this age of high-speed instant communication, the manner in which potential lovers interact is a complicated, tiered system that has reconfigured the way we court. Gone are the days when potential paramours exchange phone numbers and contemplate too long and hard over a call.…

  • Americas, HCD / UXD, Socio-cultural change, Technology (general), UserResearch
  • 30 Apr 2006

Poor user experience puts consumers off mobile TV in droves

  • Devices, HCD / UXD, Media, Usability, UserResearch
  • 29 Apr 2006

Designing usable sites for children and teens

  • Children, Design (general), Teens, Usability, UserResearch
  • 28 Apr 2006

Whirlpool’s push to jump-start innovation [Business Week]

  • Business, Creativity, Design (general), HCD / UXD, Innovation
  • 28 Apr 2006

Adam Greensfield on the unique challenges of designing for ubiquitous computing

  • Design (general), Experience design, Foresight, HCD / UXD, Innovation, Interaction design, Internet of Things, Mobility, Research, Technology (general)
  • 27 Apr 2006

Mayo Clinic’s SPARC lab gets physicians to think like designers

  • Americas, Co-creation, Design (general), Experience design, HCD / UXD, Healthcare, Prototype, Service design, UserResearch
  • 27 Apr 2006

Uday Dandavate on striking a balance

Through Core77, I learned about the thinking of Uday Dandavate, a principal of the participatory design agency Sonic Rim. Dandavate, who is trained as an industrial designer and is from Indian origin, is a thorough believer in the duty of every designer, every manager and…

  • Asia, Co-creation, Culture, Design (general), Developing markets, HCD / UXD, Participation, Sustainability, Technology (general)
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