When the new old are eternal youths
Rotman Magazine on the Creative Age
How to build a better product – study people [PC Magazine]
PC Magazine just published a long feature story on how anthropology is moving into the corporation. Product development has historically been predicated on a “build it and they will come” basis. But times are changing, consumer choice is increasing and the game plan has evolved.…
Microsoft updates “Tech Tomorrowland” [PC Magazine]
Vinton Cerf and Esther Dyson discuss the internet’s future
LeadUsers.nl
The future of clothes
Customer Experience is an organisational challenge, suggests business school research
Trendwatching report on businesses and co-creation
Design as play
Welcome to the new dollhouse [The New York Times]
Forty percent of Americans play electronic games, poll shows [Seattle Times]
Usability: it ain’t easy [TelecomAsia.Net]
With more advanced services rolling out across the planet, ease-of-use is becoming crucial to their success, but today’s user interfaces aren’t quite cutting it. Solving that will be a complex task, but the place to start is the users – not just by asking them…
When street ads give you a ring [International Herald Tribune]
Siemens magazine with foresight scenarios
PsychNology, a journal on the relationship between humans and technology
Empirical studies of the user experience
Mining the golden years [Business Week]
Cellphone gaming lacks pull, report shows [The Washington Post]
Business insights from consumer culture, a top-level conference on ethnography, marketing and business
Girls take over tech revolution [The Guardian]
A thank you for all those nice words
With this post, I just want to publicly thank all those who have written nice words about Putting People First, especially after the recent relaunch. These include Bruce Nussbaum (also here), David Armano, Alan Chochinov, Ralf Beuker (also here), Rudy De Waele, Bob Jacobson, Nicolas…
Australian’s The Age profiles Intel anthropologist Genevieve Bell
Where’s the phone? A Nokia study of mobile phone location in public spaces
Mobile computing in high-end retail
As mobile computing becomes increasingly popular in the fashion retail industry, challenges emerge pertaining to usability, system tailoring, and enhancing the manager-client user experience. These issues were addressed at LA Promotion (a facility where selected clients can acquire products three months before the greater public)…
Mobile Essentials: Nokia field study and concepting
Nokia Sensor: from research to product
Japan’s toys for the elderly [BBC]
Steelcase launches healthcare focused organisation
Why do anthropologists & sociologists study mobile phones?
Innovation and creativity workshops at Davos World Economic Forum
Somewhat belatedly, I discovered John Thornhill’s summaries (published in the Financial Times) of the CEO workshops at January’s Davos World Economic Forum. Building a culture of innovation “The participants in this workshop [were] asked to apply design thinking to a practical problem: design a new…
China needs design that sells [Business Week]
In an editorial for Business Week, Patrick Whitney, Director of the Institute of Design at the Illinois Institute of Technology, argues that companies designing products for the China market should have a design strategy that is more than just creating “either cheaper versions of Western…
In today’s high-tech dating world, roses are often read
In this age of high-speed instant communication, the manner in which potential lovers interact is a complicated, tiered system that has reconfigured the way we court. Gone are the days when potential paramours exchange phone numbers and contemplate too long and hard over a call.…
Poor user experience puts consumers off mobile TV in droves
Designing usable sites for children and teens
Whirlpool’s push to jump-start innovation [Business Week]
Adam Greensfield on the unique challenges of designing for ubiquitous computing
Mayo Clinic’s SPARC lab gets physicians to think like designers
Uday Dandavate on striking a balance
Through Core77, I learned about the thinking of Uday Dandavate, a principal of the participatory design agency Sonic Rim. Dandavate, who is trained as an industrial designer and is from Indian origin, is a thorough believer in the duty of every designer, every manager and…