Category Creativity
Design to the people! [International Herald Tribune]
Ars Electronica on simplicity
Arts Management newsletter on creative industries
The Serious Games Initiativew
Poking a Stick Into The ‘Hive Mind’ [Newsweek]
C-Mine, creativity as a tool to transform a former Belgian mining area
Future-making serious games
The new simplicity at Philips [Business Week]
Advertising 2.0 [International Herald Tribune]
The brand underground [The New York Times]
What is the 1% rule? [The Guardian]
Saving the world, one video game at a time [New York Times]
Former Experientia intern Janina Boesch wins 2006 Adobe Design Achievement Award
Revealing the source code of the creative mind [Wired Magazine]
Consumer generated campaigns
The dance of people in public spaces [The New York Times]
More information on Dott, the UK regional design initiative
Dott is a ten year programme of design innovation, initiated by the Design Council, that will take place every two years in a different region or nation across the UK. The programme encourages the innovative use of design as contribution…
Studying the museum visitors’ experience at Museolab
Nicolas Nova writes in his blog Pasta and Vinegar about the research structure Museolab [website in French], within Lyon’s future museum Musée des Confluences (architecture by Coop Himmelblau), that “aims at inventing, experimenting and validating technologies and services that would improve…
Turning cultures of repair into cultures of innovation
In an effort to understand the total user experience, Jan Chipchase of the Mobile HCI Group at the Nokia Research Center in Tokyo, has taken time out during recent field studies in emerging markets to explore local repair cultures. “The…