Category Design (general)
Espressamente, Illy’s cult coffee bar [Business Week]
Italian coffee maker Illy is out to conquer the “last frontier” – the coffee bar. By rolling out a global chain of licensed cafes called “Espressamente,” Illy intends not only to sell more of its high-quality coffee, but to purvey…
Experientia talk: “Innovation in Museum Design” by Arch. Stephen Rustow
Experientia partner leads new media workshop in Canada
Saving the world, one video game at a time [New York Times]
Former Experientia intern Janina Boesch wins 2006 Adobe Design Achievement Award
More information on Dott, the UK regional design initiative
Dott is a ten year programme of design innovation, initiated by the Design Council, that will take place every two years in a different region or nation across the UK. The programme encourages the innovative use of design as contribution…
Philips Design magazine on involving users in the beginning of an innovation process
Philips just released the July issue of new value by One Design, its online quarterly design magazine. In ‘Making the future more tangible‘, the magazine explores how, by involving stakeholders in the ‘fuzzy front end’ of innovation, Philips can truly…
Slow design, slow lab and slow blog
Slow Design is a UK-based “cultural space to stimulate debate around the concept of ‘slow design’. It is conceived as an ongoing dialogue, an open-ended project”. Slow Design “links with existing design clusters that perceive ‘design’ and ‘slowness’ as a…
Studying the museum visitors’ experience at Museolab
Nicolas Nova writes in his blog Pasta and Vinegar about the research structure Museolab [website in French], within Lyon’s future museum Musée des Confluences (architecture by Coop Himmelblau), that “aims at inventing, experimenting and validating technologies and services that would improve…
Design for all Europe
Reflecting the development in its core business since foundation thirteen years ago, the European Institute for Design and Disability, EIDD made the major decision to change its name to “EIDD – Design for All Europe“, with the abbreviations “EIDD” and…
India’s Design for All Institute on anthropology and design
The latest newsletter of the Indian Design for All Institute is devoted to anthropology and design. It features the articles “Cultural dimensions and global user-interface development” by Aaron Marcus, and “Sampling in design research: toward ethnographic segments” by Ken C.…
Our credibility loop
“Why not transfer money and efforts from the end (advertising) to the start (R&D) of a product life cycle”, asks David Carlson, the well-known Swedish design entrepreneur, in the June 2006 issue of the David Report, a new bimonthly newsletter…
Lenovo’s search for the soul of the Chinese customer
Introducing the winners of the 2006 Industrial Design Excellence Awards (IDEAs), Bruce Nussbaum writes in Business Week: “Managers everywhere are turning to rapid ethnography, usability, special materials, and aesthetics—the tools of design—to innovate.” He then goes on to discuss the…
Service innovation through design thinking
Designing meaningful coincidences
Occasional Coincidences is the title of the Interaction-Ivrea graduation project of Nicholas Zambetti. It looks at how systems that recognize and present meaningful coincidences can be designed. A few days ago, Régine Debatty summarised the project on we-make-money-not-art: “In the…
Pooptopia, a pet waste removal urban game
Pooptopia, the Interaction-Ivrea graduation project of Aram Saroyan Armstrong, is a pet waste removal service/game that explores the interplay of service design and entertainment. A few days ago Régine Debatty summarised Pooptopia on her own blog we-make-money-not-art as follows: “Pooptopia…