Category Design (general)

More information on Dott, the UK regional design initiative

Dott is a ten year programme of design innovation, initiated by the Design Council, that will take place every two years in a different region or nation across the UK. The programme encourages the innovative use of design as contribution…

Philips Design magazine on involving users in the beginning of an innovation process

Philips just released the July issue of new value by One Design, its online quarterly design magazine. In ‘Making the future more tangible‘, the magazine explores how, by involving stakeholders in the ‘fuzzy front end’ of innovation, Philips can truly…

Studying the museum visitors’ experience at Museolab

Nicolas Nova writes in his blog Pasta and Vinegar about the research structure Museolab [website in French], within Lyon’s future museum Musée des Confluences (architecture by Coop Himmelblau), that “aims at inventing, experimenting and validating technologies and services that would improve…

Lenovo’s search for the soul of the Chinese customer

Introducing the winners of the 2006 Industrial Design Excellence Awards (IDEAs), Bruce Nussbaum writes in Business Week: “Managers everywhere are turning to rapid ethnography, usability, special materials, and aesthetics—the tools of design—to innovate.” He then goes on to discuss the…

Designing meaningful coincidences

Occasional Coincidences is the title of the Interaction-Ivrea graduation project of Nicholas Zambetti. It looks at how systems that recognize and present meaningful coincidences can be designed. A few days ago, Régine Debatty summarised the project on we-make-money-not-art: “In the…

Pooptopia, a pet waste removal urban game

Pooptopia, the Interaction-Ivrea graduation project of Aram Saroyan Armstrong, is a pet waste removal service/game that explores the interplay of service design and entertainment. A few days ago Régine Debatty summarised Pooptopia on her own blog we-make-money-not-art as follows: “Pooptopia…