Blinklist and the human mind
Blinklist, a new social bookmarks manager (still in Beta), makes a lot of claims about functioning the same way that our mind does: “BlinkList is a tool that allows you to create a mental map of the internet of sites…
Blinklist, a new social bookmarks manager (still in Beta), makes a lot of claims about functioning the same way that our mind does: “BlinkList is a tool that allows you to create a mental map of the internet of sites…
The Work Foundation’s iSociety project is a definitive and independent analysis of the impact of information and communications technologies (ICTs) on our everyday lives. The UK-based project is especially focused on the ways that information and communications technologies (ICTs) are…
The forthcoming 2005 State of the Future report will outline what it considers to be the 15 greatest challenges facing humanity. Jerome Glenn, director of the Millennium Project, gives us a preview and a glimpse of some of the changes…
Mobile phones are used in Asia in strikingly innovative ways. In Japan, there have been stories of schoolgirls writing messages on scraps of paper, photographing them with their phones and then e-mailing them to friends. In Korea the third biggest…
MEX, the PMN mobile user experience conference, will take place on 6 and 7 September 2005 in London. The two day conference provides insight into all aspects of the mobile user experience, including technology platforms, design strategy and the commercial…
CKS (Center for Knowledge Societies) is the first and only usability and interaction design research practice in and for South-East Asia. The company, which is based in Bangalore and New Delhi, affords design driven insight into the contextual use of…
Ethnobase is a web resource for ethnographic approaches to studying Information and Communication Technologies (ICTs). The site is based at the London School of Economics, Department of Sociology, and aims to network the growing ranks of ICT ethnographers, increasing communication…
INCITE, an incubator affiliated with the University of Surrey (UK), supports critical inquiry into technology and ethnography and provides a creative interdisciplinary space for research projects which explore the socio-cultural dimensions of technology use and design.
In August 1991, Sir Tim Berners-Lee created the first website. Fourteen years on, he tells BBC Newsnight’s Mark Lawson how blogging is closer to his original idea about a read/write web. Read full interview
This very interesting Global Watch* mission report (which I just finished reading) summarises the results of an official UK field trip to the US to investigate the impact of people-centred research in the design process. The authors were interested in…
Veteran designer Jane Fulton Suri who is the author of the new book Thoughtless Acts, discerns unmet consumer needs via keen observations of ordinary people doing ordinary things.Some industrial designers sketch, some study new material technology, some collect inspiration from…
The industrial revolution is over, and the machines have won. But as jobs in factories and offices disappear, there are still opportunities to create new kinds of employment. According to Jeremy Rifkin, the first opportunity lies in what he calls…
In a bid to eventually sell more chips, Intel has set up four new offices in Bangalore, Cairo, Sao Paulo and Shanghai that are staffed with anthropologists and engineers to help design computers with features for emerging markets. The four…
A Booz Allen Hamilton innovation survey, conducted in the late summer and autumn of 2004, asked European executives to rate the importance of various drivers of innovation performance. Top of their list is improved customer understanding or customer insight, whether…
We all hear that successful innovation depends on creating value for customers. Repeatedly, we see that the key to creating value lies in designing meaningful experiences. But what does this jargon really mean? And more important, how does it impact…
There’s more to online social networks than matchmaking, and South Korea’s Cyworld is showing the way. The online service blends homepage building and social networking with a host of other online activities, including Sims-like role-playing. Owned by South Korea’s SK…
The Journal of Design Research is an interdisciplinary journal published by Delft University Press, emphasising human aspects as a central issue of design through integrative studies of social sciences and design disciplines. It is an electronic journal aiming to…
Indigenous peoples are using both digital and narrative media to preserve and express their cultures and beliefs. Often this involves adapting media and technology to what the people need, rather than pushing them into a pre-digested or “mainstream” model of…
Is it a new medium on a par with film and music, a valuable educational tool, a form of harmless fun or a digital menace that turns children into violent zombies? Video gaming is all these things, depending on whom…
Mobile phones have turned members of the public into reporters and camera crews – “citizen journalists”. The media are hungry for their digital images and eyewitness accounts. Read full story