What the demise of Flash means for the user experience

Adobe’s decision to cease development of the mobile Flash platform and increase their investment in HTML5-related efforts created perhaps the final piece of conclusive evidence that HTML5 is the current go-to technology for creating ubiquitous user experiences regardless of device. A reflection by SuAnne Hall,…

User Interface is the next battlefield in consumer electronics

User Interface (UI) is the next battlefield in consumer electronics and, as products mature, the race to differentiate based on the UI will accelerate. Rather than compare minor differences in features sets, consumers will increasingly make purchases based on ease of use and access of…

Interaction 12: Day Three

There was magic in the air on the final day of the Interactions 12 conference in Dublin, as a number of speakers drew the connections between magic and design, whether it be electric faeries, having childhood dreams of being a magician, or actually being one…

Information overload is not unique to Digital Age

It is a constant complaint: We’re choking on information. The flood of data on the Web has reached mind boggling proportions, and it shows no signs of stopping. But wait, says Harvard professor Ann Blair in an NPR radio program — this is not a…

The human factor in service design

McKinsey’s John DeVine, Shyam Lal, and Michael Zea write that businesses ought to focus on the human side of customer service to make it psychologically savvy, economically sound, and easier to scale. “Some organizations are making strides in the design and delivery of services. By…

Interactions 12: Day Two

Vicky Teinaki and Louise Taylor continue their coverage of the Interactions conference in Dublin. In this long article, they report on the presentations by Jonas Löwgren (School of Arts & Communication at Malmö University), Scott Nazarian (frog), Ariel Waldman (Spacehack.org), Dustin DiTomasso (Mad*Pow), Julie Baher…

Interactions 12: Day One

Dublin – and even its Lord Mayor – welcomed a record 750 attendees to the opening of Interaction 12. The day would unfold with Hitchcock, healthcare, and hearing the question :what if?”. Vicky Teinaki and Louise Taylor report on the presentations by Luke Williams (frog…

The ethnography of robots

Heather Ford spoke with Stuart Geiger, PhD student at the UC Berkeley School of Information, about his emerging ideas about the ethnography of robots. “Not the ethnography of robotics (e.g. examining the humans who design, build, program, and otherwise interact with robots, which I and…

Does corporate ethnography suck?

In this first piece, Sam Ladner examines the different temporal conceptions of ethnographic fieldwork in industry and academia: “Academics frequently criticize corporate ethnography simply as “too short.” But this is just as shallow an insight as is the idea that culture=consumerism. Academics, of all people,…

The shift from watching TV to experiencing TV

As more and more devices in your home get connected to the Internet, the user experience becomes increasingly important. The people at ReadWriteWeb announce that over the coming months they will be exploring the world of User Experience design, by interviewing UX experts and reviewing…

The psychology of persuasion

All human societies are alive with the battle for influence. Every single day each of us is subject to innumerable persuasion attempts from corporations, interest groups, political parties and other organisations. Each trying to persuade us that their product, idea or innovation is what we…

Book: Applying Anthropology in the Global Village

Applying Anthropology in the Global Village Edited by Christina Wasson, Mary Odell Butler and Jacqueline Copeland-Carson Left Coast Press – November 2011 – 326 pp. Hardback (978-1-61132-085-5) Paperback (978-1-61132-086-2) The realities of the globalized world have revolutionized traditional concepts of culture, community, and identity—so how…

Affective computing

Chapter twelve of the interaction-design.org resource is now available in preview. It deals with what HCI specialists call ‘affective computing’ and was written by Kristina Höök, professor in Human-Machine Interaction at Stockholm University. As Human-Computer Interaction (HCI) and Interaction Design moved from designing and evaluating…

Elizabeth Churchill on emotion

Elizabeth Churchill, Principal Research Scientist at Yahoo! Research, was the speaker at the October 2011 Creative Mornings event in San Francisco. In her talk she discussed how we hide, reveal and misinterpret emotion online and off. Watch video (30 min)

AI will change our relationship with tech

Genevieve Bell, interaction and experience research director at Intel Labs, has published a guest post on the BBC website on how artificial intelligence will change our relationship with tech. “I think in 2012 we will start to see signs of change in our relationships with…

More than money

It’s increasingly clear that we live in collaborative times. Many of the most interesting innovations of recent years have at their heart ideas of sharing, bartering, lending, trading, renting, gifting, exchanging or swapping. These are age-old concepts being reinvented through network technologies and a cultural…

Julian Bleecker: creating wily subversions

Near Future laboratory

Steven Portigal interviews Julian Bleecker about the near future, design fiction and storytelling. Julian Bleecker is a designer, technologist and researcher in the Advanced Projects studio at Nokia Design in Los Angeles and the Near Future Laboratory where he investigates emerging social practices around new…

Lego is for girls

In its new focus on products for girls, Lego is using quite a lot of ethnographic research: “To develop Lego Friends, Knudstorp relaunched the same extensive field research—more cultural anthropology than focus groups—that the company conducted in 2005 and 2006 to restore its brand. It…

Study: Millennials prefer sharing over ownership

The idea of sharing things instead of owning them goes against everything we’ve been taught as a consumeristic society. Those who have spent their lives “keeping up with the Jones’” may find it hard to suddenly relinquish their death-grip on idea that owning things is…

Design for the marginalised millions

Reboot, a service design firm working in the fields of governance and international development, recently spent time with three marginalized groups in China — the rural poor, ethnic minorities, and migrant workers — to research the impacts of three decades of disruptive change, and to…

Why people adopt or wait for new technology

Jared Spool explores the key differences between “Normals” (normal mainstream users) and tech early adopters. Instead of thinking about ‘early adopters’ and ‘normals’ as if they are two homogeneous groups, he thinks it’s better to look at the motivations that trigger someone to buy into…

Five lessons from the best interaction designs of 2011

Frog’s Robert Fabricant breaks down the themes from the 2011 Interaction Design Awards. “Technologies like cheap sensors and cloud computing are increasingly being used to augment our daily lives in both magical and mundane ways. Everything we do is an app in the making (a…

Video chat reshapes domestic rituals

Far-flung families are increasingly using Skype, Apple’s FaceTime and Google chat to do things together that would otherwise require a plane ticket. “Though Skype is now eight years old, the software — and others like it, including Apple’s FaceTime and Google chat — has become…

The Internet gets physical

NY Times technology reporter Steve Lohr writes on how consumer-based Internet technologies are morphing into new uses in energy conservation, transportation, health care, traffic management and food distribution. Low-cost sensors, clever software and advancing computer firepower are opening the door to new uses in energy…

An evolution toward a programmable universe

With a harvest of data from a wired planet, computing has evolved from sensing local information to analyzing it to being able to control it. Larry Smarr, founding director of the California Institute for Telecommunications and Information Technology, explores what this means. “As Mike Liebhold…

Towards an ethics of persuasion

As design becomes more sophisticated in influencing user behavior, it’s important that we start to think critically about the ethical boundary between persuasion and outright manipulation, argues Stephen P. Anderson. “You can’t discuss a topic like seduction or what motivates people without some awareness that,…

Highway to health

Incorporating wireless technology into its newest cars, Ford prepared to roll out vehicles capable of monitoring everything from pollen counts to glucose levels. “[Ford] started concentrating on the aging population in 1999, and a focus on health and wellness within the car is at the…

Nokia foresight on the future of mobile design

Sondre Ager-Wick, Nokia’s Head of Design Strategy and Foresight, discusses the evolution and future of mobile design. His new trends: – DIY design – Electronically enhanced senses – The smartification of everything – Less digital bling. More content first. – Getting serious about play Read…

The digital other

In an article for DMLCentral Nishant Shah, founder and director of research for the Bangalore-based Centre for Internet and Society, wants to explore new ways of thinking about the Digital Native. “Based on my research on young people in the Global South, I want to…