Category Play
Experiencing digitally resurrected cultural heritage sites
Play Today – an Experientia report on the latest trends in electronic toys and games
Interaction-Ivrea’s final show
Hooked on the virtual world [International Herald Tribune]
Transforming everyday objects into game controllers
Control Freaks, the Interaction-Ivrea graduation project of Haiyan Zhang, “explores new gaming experiences that fold the world into play by using existing situations and environments as game playing moments.” “Control Freaks are devices that attach to everyday objects, turning them…
MULE: reclaiming the city through pervasive play
Pooptopia, a pet waste removal urban game
Pooptopia, the Interaction-Ivrea graduation project of Aram Saroyan Armstrong, is a pet waste removal service/game that explores the interplay of service design and entertainment. A few days ago Régine Debatty summarised Pooptopia on her own blog we-make-money-not-art as follows: “Pooptopia…
Arts and crafts for the digital age [The New York Times]
Cultural anthropologist Mizuko Ito on kids’ participation in new media culture
Cultural anthropologist Dr. Mizuko Ito recently published a draft about kids’ participation in new media culture, reports Nicolas Nova in Pasta & Vinegar. The paper, entitled “Mobilizing the Imagination in Everday Play: The Case of Japanese Media Mixes”, addresses the…
User-generated future for gaming [BBC]
Welcome to the new dollhouse [The New York Times]
Forty percent of Americans play electronic games, poll shows [Seattle Times]
Cellphone gaming lacks pull, report shows [The Washington Post]
Games and user experience
Brick by brick: Lego’s new building blocks [Fast Company]
What’s wrong with serious games? [CNET News]
The shape of robots to come [The New York Times]
Philips releases Entertaible, a new social gaming platform
Philips unveils the Entertaible – a 21st century tabletop gaming platform that marries the best of electronic and traditional board games in a natural and simple way. Sitting comfortably around the game table, people can enjoy both the shared experience…
Mattel workshop on play experiences for the next generation
Looking to generate new ideas about the future of play, Mattel invited the Interaction Design Institute to present concepts during its company-wide Play Experiences for the Next Generation workshop. Children discover the world through play. Playing shapes human mental and…