Inside Google’s User Experience Lab

Smashing Magazine author Dan Redding interviewed Marcin Wichary, Senior User Experience Designer at Google. “Marcin Wichary’s fascination with the relationship between humans and machines began at an early age. As a boy in Poland, he was mesmerized by the interaction between arcade patrons and the…

Let’s go ‘social shopping’

Jane Wakefield, BBC technology reporter, explores how the social experience of real shopping can help improve web retail, and how the online social shopping experience could become yet another threat to the high street. “Offline retailers have long held that online shopping will never replace…

For ebook devotees, reading is a whole new experience

Matt Frassica asks — in The (Louisville, Ky.) Courier-Journal (republished in USA Today) — what the increasing popularity of e-reader devices means for the experience of reading. Do we read differently when we can get (almost) any book ever published, whenever we want? Read article

Help us say no to Italian internet censorship

AGCOM, Italy’s independent and autonomous Communications Authority is about to decide (on July 6) to controversially appoint itself – without any further Parliament approval needed – to take on the powers to order the removal of any online content in case of presumed copyright violation.…

How print design is the future of interaction

Mike Kruzeniski is Creative Director at Microsoft, in the Windows Phone design studio, currently leading the Windows Phone Apps Design team. Kruzeniski gave a talk at SXSW Interactive, entitled “How Print Design is the Future of Interaction,” about how the history of print design is…

Digital DIY

The Guardian reports on a study by an “exasperated academic” (Philip Ely, head of the business and community school at the University for the Creative Arts, and a doctoral researcher at the University of Surrey‘s Digital World Research Centre) on the faults in home entertainment…

Book: Ethnographies of the Videogame

Ethnographies of the Videogame: Gender, Narrative and Praxis by Helen Thornham, City University London, UK Ethnographies of the Videogame Ashgate, July 2011, 218 pages [Amazon UK link] Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new…

What is your influence score?

Imagine a world in which we are assigned a number that indicates how influential we are. This number would help determine whether you receive a job, a hotel-room upgrade or free samples at the supermarket. If your influence score is low, you don’t get the…

Individual and networked privacy

Danah Boyd, researcher at Microsoft Research New England and Fellow at the Harvard Berkman Center for Internet and Society, posted the crib of her recent Personal Democracy Forum talk on networked privacy. “Our contemporary ideas about privacy are often shaped by legal discourse that emphasizes…

Book: ethnography and the corporate encounter

Ethnography and The Corporate Encounter Reflections on Research in and of Corporations Edited by Melissa Cefkin Berghahn Books 2010, 262 pages Businesses and other organizations are increasingly hiring anthropologists and other ethnographically-oriented social scientists as employees, consultants, and advisors. The nature of such work, as…

Book: What’s Mine is Yours

What’s Mine Is Yours: How Collaborative Consumption is Changing the Way We Live by Rachel Botsman and Roo Rogers Collins, 2011 304 pages In the 20th century humanity consumed products faster than ever, but this way of living is no longer sustainable. This new and…

Shareable: Share or Die [new e-book]

Share or Die is the first collection of writing from Generation Y about post-college work and life in the 21st Century. “It contains nearly 30 essays, cartoons, instructional how-to’s, and guides from Shareable contributors. In its pages, young people tell the story of a new…

Measuring national happiness

Your Better Life Index is an interactive tool that allows you to see how countries perform according to the importance you give to each of 11 topics – housing, income, jobs, community, education, environment, governance, health, life satisfaction, safety and work-life balance – that contribute…

Experientia wins Italian National Prize for Innovation in Services

Experientia wins Italian National Prize for Innovation in Services, sponsored by the Italian government and Confcommercio. The President of the Republic, Giorgio Napolitano, awards the prize.  Rome, Tuesday 14 June 2011 Today, the president of the Italian republic, Giorgio Napolitano, awarded Experientia srl with the…

Experientia vince il Premio Nazionale per l’Innovazione nei Servizi

Experientia vince la terza edizione del Premio Nazionale per l’Innovazione nei Servizi, istituito dal Governo Italiano e Confcommercio-Imprese per l’Italia. Il Presidente della Repubblica Giorgio Napolitano consegna il premio. Roma, martedì 14 giugno 2011 Oggi il Presidente della Repubblica Italiana Giorgio Napolitano ha insignito Experientia…

The wisdom and foolishness of crowds

Experiments suggest that wisdom of the crowd can be countered by too much communication within that crowd. “The wisdom of crowds turns out to be an incredibly fragile phenomenon. It doesn’t take much for the smart group to become a dumb herd. Worse, a new…