The world as the interface – location data and the mobile web

Jonathan Follett, president and CEO of Hot Knife Design, Inc., a Boston based UX and web collaborative, shares his thoughts on the hybrid experience of interacting with on-line data in the physical world, through the mobile geospatial web. The article was published in the current…

Working through Screens

“Working through Screens: 100 ideas for envisioning powerful, engaging, and productive user experiences in knowledge work” is a reference for product teams creating new or iteratively improved applications for thinking work. Written for use during early, formative conversations, it provides teams with a broad range…

Recent Donald Norman writings

Donald Norman has posted a number of columns/essays on his blog: People are from earth, machines are from outer space [Interactions 2008 column] People are from earth. Machines are from outer space. I don’t know what kind of manners they teach in outer space, but…

Nokia Life Tools: designed to help emerging markets

Last week, Nokia launched its Nokia Life Tools (backgrounder), a range of innovative agriculture information and education services designed especially for rural and small town communities in emerging markets. From the press release: “Nokia Life Tools helps overcome information constraints and provides farmers and students…

Why do we forget things

An interesting article in Scientific American discusses a new insight about forgetting: although the brain contains detailed representations of lots of different events and objects, we can’t always find that information when we want it. “As this study reveals, if we’re shown an object, we…

Two UX magazines for subscribers only

Two user experience magazines landed on my desk this week. They are available only to subscribers, both in print and online. But subscriptions are relatively cheap. User Experience is the quarterly magazine of the Usability Professionals’ Association (membership is a modest 100 USD) and its…

User experience design for ubiquitous computing

Mike Kuniavsky of ThingM wrote an article on ubiquitous computing user experience design for ACM’s interactions magazine. The user experience design of most everyday ubiquitous computing devices—things you see in gadget blogs—is typically terrible. That’s because we do not address ubicomp user experience design as…

Everyday Digital Money workshop at UC Irvine

The Department of Anthropology at the University of California at Irvine recently organised a workshop on innovation in digital money, entitled Everyday Digital Money. The workshop examined this emerging, complex, and unevenly distributed landscape of digital money innovation from cultural, psychological, legal, artistic, technological, and…

Thinking by design

In a cover article, BrandWeek explores the value of design thinking. While the design-thinking approach may sound rather seat-of-the-pants, the truth is that it’s surprisingly regimented, consisting of three phases: observation, ideation and implementation. […] Focus groups have their place, but in design thinking, observation…

Nokia Open Studios as a design research method

Nokia Open Studios are a design research method for engaging communities in shanty towns. According to Nokia’s senior design manager Younghee Jung, they were set up as a community design competition with the theme of ‘design your ideal mobile phone’, hosted in 3 communities of…

Book: Designing universal knowledge

The World as Flatland – Report 1 Designing universal knowledge Gerlinde Schuller Lars Müller Publishers, 2008 ISBN 978-3-03778-149-4 Knowledge is power. If one possesses a collection of the “universal knowledge” of the world, one has ultimate power. Establishing comprehensive, global collections of knowledge already fascinated…